Assassin's Creed Game Sequence Analysis

Assassin's Creed Game Sequence Analysis 

1. Cutscene 1:

  • The video starts off with a cut scene to set the scene for the upcoming action
  • Introduced the current ship battle that is starting to take place 
  • Sets the aesthetics for the scene 
  • Goes straight into the gameplay after this 
  • Cutscenes like this have been used for years since this to highlight key narrative developments, emotional scnes and twists in the narrative
  • Dialogue is used in this cutscene to alert the player and show emotion from the main character you're playing as

2. Gameplay- Getting to the Ship:

  • The cutscene transforms into the first wave of gameplay were introduced to 
  • There are different pointers placed around the screen, including the controls on the top right to aid people who are unfamiliar with what to do, a timer in the middle to display how long you have left to complete a mission, a map in the bottom left hand corner and the objectives on the top left to let you know what missions you have to complete 
  • Player is also given a slot inventory of the items they are currently holding 
  • The game also tells you exactly where you need to go on your mission, giving you the location and how far away the objective is 
  • The graphics display the situation perfectly as it displays what is happening in the battle
  • Lines of dialogue are also included during the gameplay which also relate to the situation 
  • Cutscene/ movie like camera angles makes the gameplay seem more realistic and interesting to the player 
  • Follows a third person players perspective 

3. Gameplay- Naval Battle:

  • Instead of being in control of your character you're now steering a ship that's in charge of fighting the opposing ship
  • Still given all of the pointers previously mentioned in the Gameplay sequence before 
  • Not only given main objectives now but you're also given optional ones that you can complete if you choose to 
  • Still given gameplay controls however they have changed as you are now in a different situation
  • Dialogue gives you pointers at the bottom of the screen 
  • Game also gives you hints through instructions in how to complete thing

4. Gameplay- Boarding the Ship: 

  • The gameplay continues with a boarding the ship sequence 
  • Gives you the main objective of boarding the ship but also gives you smaller objectives on what to specifically do whilst you're on the ship 
  • Unique boarding sequence gives the player a good gaming experiance alongside good graphics 
  • Small cutscenes are shown throughout the gameplay to add to the visuals of the game 
  • Game still gives the players instructions and hints 
  • Different controls are used again compared to other scenes
  • This sequence does help to give an open view of the world and show how vast the exploration is able to be 

 5. Gameplay- On Board the Enemy Ship:

  • Once you board the enemy ship you end up in a fighting sequence with the enemies
  • Given hints as to what to do along with displaying the controls in the top right corner still 
  • Given a health bar in the top left corner 
  • Given an objective to destroy power reserves, which is where the timer comes back in order to display a countdown for the explosion 

6. Cutscene 2:

  • We are introduced to another cutscene at the end of the battle sequence and is used to show a change in the narrative 
  • Uses different camera angles to display the action that is going on outisde of the main character/ narrative 
  • Shows the murder of the Captain of the Ship Kenway whilst the main characters is attempting to rescue him from the enemy
  • Kenway is murdered infront of our main character, after which he is pushed overboard by one of the enemy pirates 
  • Summarises a main plot point at the end of the battle  

Overall View:

The key sequence analysed above uses the main board display to tell the player what needs to be done whilst also letting them know the controls and where to go. Although this could put the game in a negative light because it's make it easier and less open world for the character, it actually helps the scene to progress more smoothly, allowing the rest of the gameplay in other parts of the game to be less structured. The player is able to control the main character quite easily throughout with simple controls whilst also being able to complete the tasks. The player is also able to steer the ship through naval combat, this combat being the unique selling point for the game.

The sound and graphic design throughout the sequence also makes the game much more enjoyable to play, especially when your character is situated on the mast of the ship. From this point of view your not only able to see the tasks and the chaos happening down below, your also able to see the vast open world plan that the game possesses. These graphics enhance the gaming experience that the player ha and makes the game more enjoyable overall. The sound used, for example the dialogue, helps the player to understand the situation and what is going on a round them. The dialogue not only has the people around them explaining the situation but also includes pointers, for example when you're in naval combat it includes pointers as to what to fire etc. This makes it easier for the audience to understand what to do if they are still unfamiliar with the objective.

The cutscenes are included at the start and the end of the gameplay to signify important plot and narrative points in the story. For example, the first cutscene (even though it's quite short) sets up what needs to be set up, as it lets the player know that a battle is starting and that the enemies are firing at them. The cutscene at the end also serves the same purpose, however it shows a different narrative moment. It shows the main character trying to save the captain of the ship, however he doesn't make it in time to save him, resulting in the death of Kenway before our player is sent overboard, setting up the next sections of gameplay. These cutscenes are crucial to the development of the story.

There are a lot of similarities between this game and more modern games that have been released, suggesting that audiences pleasures form gaming haven't really changed that much over the years. Games still include lots of gore and violence, for example killing the enemy team in games like Call Of Duty etc, and even though this game focuses on killing pirates compared to killing soldiers it is still the same premise, suggesting that games that include violence and murder are still proving too be popular amongst players, most likely due to the feeling of escapism from daily life games like these possess. Similarly in this game it's all about completing certain missions and overall free roam exploration that goes along with it. This types of games are still made today as the player is able to do what they want throughout the game outside of the set missions, suggesting there is a market in the gaming industry where people still want to play games like this. Furthermore this style of gaming from Ubisoft is obviously still popular with fans because the Assassin's Creed Franchise is still going strong, with the most recent release being in November 2020.

 

 

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